Shape first
A generous silhouette and clear corner family establish the clay character before shadows are added.
LIVE CLAYMORPHISM STUDIO · 64 COMPONENTS
Choose from 64 UI components and adjust warm surfaces, accent color, rounded corners, and cushion depth to generate claymorphism CSS and HTML.
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CLAYMORPHISM UI GUIDE
Claymorphism turns interface pieces into rounded, colorful objects with thick volume, soft outer shadows, and a bright inner rim. Its playful character works best when large shapes carry the personality and small controls stay simple enough to read and operate.
A generous silhouette and clear corner family establish the clay character before shadows are added.
Outer depth, a darker lower edge, and a restrained top highlight make the object feel molded.
Use dimensional treatment on hero actions and feature cards, then simplify supporting controls.
CORE PRINCIPLES
Use generous padding and rounded forms that remain distinct when the layout becomes compact.
Combine a broad outer shadow with a subtle lower-edge shade rather than stacking many blurry effects.
A soft top rim suggests a rounded surface, but it should never cross or wash out the content.
Pair warm or lively surfaces with a limited accent set so hierarchy survives the color.
GENERATOR WORKFLOW
Start with the button, card, or panel that deserves the strongest clay treatment.
Tune size, padding, and corner shape before adjusting any shadow.
Add the outer shadow, lower edge, and inner highlight in that order.
Reduce depth on inputs, icons, and dense mobile controls, then verify tap targets and labels.
ACCESSIBILITY CHECKLIST
Use a stable text color with sufficient contrast on every bright or pastel surface.
Keep highlights and inner shadows away from labels, icons, and input values.
Show pressed and selected states with position, outline, or fill changes—not shadow alone.
Flatten heavy shadows and motion when users prefer reduced motion or when small screens feel crowded.
COMPONENT COVERAGE
Large buttons, toggles, and playful controls that can carry visible volume.
Onboarding and short forms with clear labels and simplified recessed fields.
Tabs, chips, and pagination with chunky selected shapes and restrained shadows.
Promotional dialogs and popovers with one dominant clay surface and a clean content area.
Success messages, badges, progress, and empty states that benefit from warmth and character.
Product cards, profile panels, and carousels where generous spacing supports dimensional forms.
FREQUENTLY ASKED QUESTIONS
No. It fits playful, creative, lifestyle, education, and onboarding experiences better than dense administrative or high-stakes interfaces.
Claymorphism usually uses stronger color, thicker shapes, and more visible volume. Neumorphism blends controls into a shared surface with quieter paired shadows.
Highlights, shadows, thick radii, icons, and labels compete inside limited space. Reduce the effect as the component gets smaller.
Choose a few focal objects. If every nested element has full dimensional treatment, the hierarchy flattens into noise.